

- GEARS TACTICS CHARACTER CUSTOMIZATION HOW TO
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Larger cones let you lay suppressive fire over a much greater distance, which is good for when your units advance across the map. This cone can be lengthened, shortened, and turned in whatever angle you see fit, letting that unit cover as much space as needed.

When you activate Overwatch, a blue display cone appears that signifies your unit’s line of sight. This support technique puts the selected character in a blocking position to provide cover fire during the enemy's turn and can be used at any time-provided you have the AP for it. Overwatch is a major gameplay facet that all ally and enemy units can perform. Gears Tactics has no qualms about pitting waves of enemies against your team, so the bonuses you get for aggressive play are a welcome recompense, and carry the series' spirit. Situations like this crop up all the time and the game expects you to push aggressively with the AP you are given to pare down Locust Horde numbers as quickly and efficiently as possible. However, the reward for your trouble is one bonus AP for every other unit on the team, essentially three extra moves, making the risk extremely lucrative and worthwhile. That places you in range of other enemies in the vicinity. Some of the game’s unique abilities and perks are only available when you get in your target’s face, putting your units in much greater danger than one might ordinarily choose to operate in another tactics game.įor example, you can perform executions on tougher enemies when they bleed out at low HP, but it requires one of your units to be adjacent to the monster to perform the kill. In fact, you are given more actions, because you are expected to use them. While it can feel like Gears Tactics is spoiling you with this greater range of actions, its combat is by no means dumbed down. This radically impacts the overall combat flow by allowing for more on-the-fly thinking and reducing the stress and rigidity of maneuver commitment. Gears Tactics waves that away by letting you move and shoot as long as you have the AP for it. As a result, you need to be very careful when selecting a course of action. In XCOM, for example, some options, such as shooting or lobbing a grenade, end your turn outright. The game isn’t rigid about the order of the actions you take, either. If there is cover a few meters out of reach from where you want to move, the game will let you automatically slide into it without costing you extra AP. Movement can take up between one and three points, depending on how far you navigate, but Gears Tactics is also fairly generous with its map-traversal rules. Some skills and situations award players with even more AP per turn, giving you plenty to do before the enemy gets to move.

Each unit has three Action Points (AP) that you can spend per turn, so with the four-unit limit for your team, you have 12 AP at your disposal. Gears Tactics’ action system is immediately striking when compared to other turn-based tactical games. (Opens in a new window) Read Our Gears of War: Ultimate Edition (for PC) Review A keyboard and mouse setup feels accurate and natural. Pad controls felt needlessly clunky and slow, and I didn’t have the patience to fiddle with the sensitivity to get it to feel how I wanted it. My only early gripe involves the controller inputs: I had to switch to a keyboard-and- mouse combo after playing the first two levels with a gamepad.
GEARS TACTICS CHARACTER CUSTOMIZATION HOW TO
Weapons and skills have distinct graphics that are easy to identify, and a small display shows you exactly how to manipulate the map and units. Healthy units have a blue health gauge, while crippled enemies have a depleting yellow one. It gives the overall battle scene a very organic look and feel. You never see grid lines in the game, and the only real clue that they’re even there is when you align a unit against cover or cluster them together. Maps function like board game grids, but Gears Tactics does its very best to obfuscate this element in favor of travel lines, range cones, and hard percentage numbers. During your turn, white lines stretch from ally units to any available enemy targets, and skull icons positioned above Locust show the foes who can be killed. The user interface is colorful and easy to read. The game drops you right into the thick of things, but is surprisingly intuitive and beginner-friendly. Since 1982, PCMag has tested and rated thousands of products to help you make better buying decisions. ( See how we test everything we review (Opens in a new window).)
GEARS TACTICS CHARACTER CUSTOMIZATION PC
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